British studio Rare, formerly known as Ultimate Play The Game or Rareware, has created some of the most eclectic and delightfully ostentatious games in the industry. Their catalog of games covers many genres such as platformers, first-person shooters, action games, and even examples that defy classification.
Many of their games have set industry standards such as golden eye for Nintendo 64 and killer instinct. Other titles were wonderful experiments such as Viva Piñata as well as Banjo Kazooie nuts and bolts. However, not every unique Rare idea was lucky enough to come true. Unfortunately, there are plenty of games from the studio that gamers may never play.
10/10 Donkey Kong Country 4 could be coming to Nintendo’s handheld console
Rare has successfully breathed new life into Donkey Kong franchise with Country Super Nintendo games. It was one of the first collaborations between the British developer and Nintendo. Years later, however, Microsoft would enter the hardware market and buy Rare.
While this prohibited Rare from developing software for the Big N consoles, Microsoft was not interested in the handheld market. This allowed the company to release many games for Nintendo handheld devices. One suggested idea was 4th Country installment plan for DS. While it’s unfortunate that this idea never came to fruition, Retro Studios filled the void. returns as well as tropical freeze.
9/10 “Black Widow” was, unfortunately, dismantled
Black Widow was originally conceived as a first-person shooter for the Xbox 360 that switched to a different perspective while controlling a giant mechanical spider. In the game, players had to jump across a cityscape and use this contraption to fend off an alien invasion. Players could even use the elements of the environment as weapons against extraterrestrial hordes.
While the original game was eventually abandoned, the idea of controlling a giant spider was resurrected as one of the new playable elemental warriors for another canceled rare game – Cameo 2. Perhaps this concept will work in explosive corps reboot.
8/10 Sabreman Stampede
Originally intended as Donkey Kong Racing, the idea eventually evolved into an open-world racing/sandbox hybrid with an old character. Fearless explorer Sabreman makes his ZX Spectrum debut Saber-toothed wolf. The character will be mentioned with a fighter named Sabryuulf in killer instinct and make a cameo appearance in other titles such as Banjo Tui.
It wasn’t until the Game Boy Advance reboot that the British adventurer was in the spotlight with a brand new game. However, he was not meant to be the only one. Sabreman Stampede for the Xbox 360, he would have seen him hunt wild creatures and then ride them.
7/10 Cameo 2 would have gone in a bold new direction
Cameo Elements of Power was generally well received, although its gameplay was considered somewhat dated compared to its contemporaries. To answer those criticisms, the sequel would take the formula in a bold new direction. While the first game flirted with the open world structure, Cameo 2 I would totally accept it.
The developers looked to other sandbox games for inspiration, such as Assassin’s Creedand incorporated a more realistic art style. Only concept art and a full-fledged 3D model of the hero of the same name remained from the game.
6/10 Battletoads could break through to the GBA
Years after their arcade swan song, fans have been clamoring for the toads to return with a modern title. One proposed return was planned for the Game Boy Advance. The game would take on a more modernized look with pre-rendered sprites and environments. One of the factors contributing to the game’s cancellation was conflicting demands from higher management.
The team was told to stay true to the original titles, while also being encouraged to experiment and mind their own business. Although it never came out, some screenshots from the title surfaced years later.
5/10 Donkey Kong Racing
Successfully Diddy Kong Racing for the Nintendo 64, the prospect of applying this winning formula to the much more powerful GameCube was undeniably attractive. At Spaceworld 2001, Nintendo showcased many trailers for upcoming games, including Donkey Kong Racing.
Unlike Diddy’s adventure, the racers weren’t just limited to cars, planes, and hovercraft. Videos have shown great apes and their pals climbing rhinos, swordfish and even zingers. Unfortunately, Rare’s purchase by Microsoft sealed the game’s fate.
4/10 Banjo Kazooie could have graced the Nintendo DS
Although Rare’s partnership with Microsoft prohibited them from making games for Nintendo consoles, they were allowed to develop for handheld devices such as the Game Boy Advance and DS. This led to two Banjo Kazooie titles for former. Banjo Pilot was a redesigned version Diddy Kong Pilotbye Granty’s revenge served as midquel between banjo 1 as well as Tui.
Both games have a pre-rendered look similar to Rare. Donkey Kong Country titles. However, a handheld game with the polygonal 3D graphics of the original games would have been possible on the DS. Apparently, Rare was in the process of making one of these before it was unfortunately mothballed.
3/10 Conker Almost Got Medieval And Had Another Bad Day
Conker fans might be surprised to find two different ideas for a sequel Conker’s Bad Fur Day. Another bad day for Conker would add fan-favorite characters like Greg, the diminutive Grim Reaper, and introduce new faces like the villain known as Kuthulpu.
Chris Seavor stated that he was also interested in the world around the eponymous squirrel. Gettin’ medieval would shift towards a multiplayer shooter and let players control a teddy or squirrels in their bloody skirmishes. The premise was that Greg Reaper would run this brutal war.
2/10 Sundown would have been Rare’s first mature horror film
Next A Nightmare on Elm Street as well as Captured by ghouls, sunset would mark the company’s third foray into the horror genre. However, the tone and target audience would be completely different. The game would include a hefty dose of body horror, with terrifying creatures created by an infectious biological organism.
Concept artist Peter Hentze quoted John Carpenter Thing, and real marine wildlife as the main factors influencing the game’s shocking imagery. However, some of Sunset ideas may have gone too far, such as infected child enemies.
1/10 Before “The Bear and the Bird” there was a project “Dream”
Not to be confused with the Media Molecule company of the same name. dreams, this action-adventure went through many iterations before becoming a completely different beast. Designer Gregg Mayales drew inspiration from LucasArts graphic adventure games and several JRPGs. The setting shifted from a light-hearted magic fantasy to a darker world populated by pirates.
During the Super Nintendo stage, it was to include the same pre-rendered visuals as Donkey Kong Country. Development then switched to the Nintendo 64, which featured polygonal 3D graphics. After success Super Mario 64, characters and genre have been significantly redesigned. The resulting game was a 3D platformer. Banjo Kazooie.
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